Magisch Dronten (2022)
                        





Pictures taken by: Floor Besuijen



Magical Dronten,

The artwork Magical Dronten depicts the origins of the polder (water and drainage), the present of the villages Dronten, Biddinghuizen and Swifterbant (iconic buildings and monuments) and the future (the mirror). Sustainability (recycled materials) was paramount in the design and realization. The entire artwork is enlivened with characteristic symbols of the Municipality of Dronten (yellow tulips, water and spaciousness).

Episode 1: Introduction and concept about the art work.

Episode 2: The realisation of the art work.

Epidode 3: The end result of the art work.




In the art work I’m using diffrent types of recycled materials this one is made from 100% post-consumer plastic used packaging. 

This art work was in cooperation with: Xl de Ateliers, Amstel- Delta, Pyrasied,
De Mannen van Staal, Efesto, BOB belichting. 


 

           


All the plastic in the installation is recycled and made by Pyrasied.


Picture taken by Hennie Hoesten,
Kunst 4 Kids X Snakken naar (2024)




Pictures by: Aad Hoogendoorn

Snakken naar Boijmans X Kunst 4 Kids

Kunst 4 Kids —a vibrant, child-only exhibition to let them discover and interact with art on their own terms. No parents allowed! The concept is daring and playful: an art show tailored just for children aged 4 to 18, giving them the freedom to explore without parents and even start up their very own collection.

The space posed its challenges, but also great opportunities. The heart of the exhibition was a bold, circular room with purple curtains. The color was a choice that sparked curiosity and energy. Against the roughness of the building I chose a soft, flowing form that wasn’t just in the curtains—it echoed in the seating and even the playful entrance design. The walls were crafted from materials used throughout the larger exhibition, creating a cohesive and immersive feel.

@studiothonik developed a graphic design that complemented the overall concept beautifully.

For me, this project was a variety of roles: spatial designer, helping with curation and being the project manager. Bringing the vision to life, balancing restrictions, and focusing on how children would engage with the art—was a great learning experience and I loved doing it!

Also thanks to all the artists (see list) that contributed to the exhibition! And to @boijmans for giving me this amazing opportunity.

Artists:

Atelier van Lieshout
Nazip Lopulissa
Kevin Osepa
Simone Post
Berndnaut Smilde
Jean-Marc Spaans
Pris Roos
Koen Taselaar
Sigrid Calon
Marjan Teeuwen
Freeling Waters
Pip Passchier





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Crimes and senses (2024)









How can you identify environmental crime?

I was invited by JONGEN HONDEN and the Police academy to develop a game centered around environmental crime—a project that immediately resonated with me. Environmental crime is the fastest-growing type of crime, and its impacts often only become visible in the long term, yet they play a significant role in the climate crisis. Water and land pollution are major issues, and the fact that these harmful practices generate significant profits motivated me even more to contribute to a solution. It was an honor to equip young police officers with knowledge that helps them better identify these crimes.

We started the year with an inspiring brainstorming session alongside environmental officers from the field. The insights from this session, combined with research from the Police’s Sustainability and Environmental Safety team, formed the foundation for my creative translation: a spatial game that stimulates the senses and places knowledge from the three color-coded zones—blue, gray, and green—at its core. These zones represent crimes related to water pollution, natural pollution, and industrial pollution.

I designed a spatial educational game that activates the senses of sight, hearing, and smell. By embedding real materials in epoxy, incorporating authentic scents, and playing sounds of environmental crimes, the game reaches all senses. It unfolds into a dynamic landscape featuring a river, a road, and an informal trail through the forest. Collaboration brings this landscape to life, and along the way, participants discover how to become more alert to the signs of environmental crime.

This starter kit not only provides knowledge but also encourages police officers to act as the eyes and ears of environmental agents—an interactive and creative step towards a more environmental friendly future.

First game I ever designed and I loved doing it!


"A big thank you to JONGE HONDEN and the sustainability department of the police for their valuable cooperation."











Here are some of the visuals I made in the beginning of the process that explain the concept of the game.




Before Sunset - Roof top bar (2023)





Pictures taken by: Floor Besuijen




Before sunset: Rooftop bar @boijmans 

Last summer I had the opportunity to do the production, programming and interior design for a pop-up rooftop bar at Het Depot of the Museum Boijmans van Beuningen. It was an amazing experience where I was able to use my own creative network to realise the project. A temporary bar where people could enjoy the view from the roof, listen to music from Rotterdam finest DJs and watch films by various filmmakers.

For the interior, I combined the aesthetics of the Depot together with the often cloudy atmosphere that surrounds it.

I would like to acknowledge the people who helped bring my vision together; @lara__bruggeman for making the digital art work. @samanthasejwal for making the blob cushions. @jallasinn and @whytimmy for the technical production. @loeskorten for helping with programming. And of course all the DJs, performers and filmmakers that played and/or showcased their work.

Windwervel (2023)











Wind Wervel an artistic research project, (2023)

We are Dennis (@dennisvantilburgmusic) and Iris, multidisciplinary makers specializing in sound and spatial design. We have immersed ourselves in the landscape of Flevoland. To us, the wind turbines quite literally stand out — Flevoland is the province with the most windmills in the Netherlands, and they have become iconic features of its landscape.

This summer, we presented our research through a spatial map and a drawn mab of Flevoland, filled with our discoveries, insights, and ideas surrounding the future of Windmills.

The central concept I created was to create a tiny house windmill park — a place where aging wind turbines, which will eventually reach the end of their operational lives, can "retire" and be transformed into homes for people in Flevoland.

Dennis created a musical album inspired by the sounds of windmills! You can check out his project here: https://dennisvantilburg.nl/windlab/